Star Citizen, a video game that exists as forever promises, was first revealed to the world in 2012 via a Kickstarter campaign that raised $2.1 million. In the decade that followed, with announcements of sub-items, units, in-game economies, many other features, and half-baked ideas, the game didn’t seem to come close to an actual release.
However, the only thing I accomplished was making some money. a lot of money. As we mentioned earlier today In this postThe game’s official “pool money” tracker on its website just crossed the $500 million mark, and at press time it’s $500,089,473, from 4,096,539 backers.
Half a billion dollars. A video game that has been in development for over a decade. Five years ago, this was the point where I started wondering about the game’s future, wondering how close it was to “finishing,” or making some jokes. But we’re in 2022, and now the whole thing is sad. They could have wrapped up an entire trilogy of these games by now if there had been an ounce of proper management, someone on the team able to separate the game’s boundless ambition from what was technically feasible at the time, or even now.
Star Citizen Here’s what it is, though, so I’ll instead remind you of this trailer, released in 2015, while Obama was still president and this site was owned by Gawker Media:
Now, to help put the passage of time in additional context, I’ll list some other video games that were announced in 2012
- Sim City
- XCOM: Enemy Unknown
- The Sheikh’s Manuscripts Online
- Heroes Company 2
- dead space 3
- FIFA 13
- Resident Evil 6
- Crysis 3
- Gears of War: Judgment
- NBA 2K13
- BICMIN 3
- Rock Band Blitz
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