AMD’s new Fidelity FX Super Resolution (FSR) has just started to come out today, initially available in a few titles. Like Nvidia’s Deep Learning Super Sampling (DLSS), AMD’s response to FSR aims to elevate games from low resolution to deliver smooth frame rates without significant compromise on image quality.
AMD launches FSR in seven games today – Year 1800, Evil Genius 2, Godfall, Kingshant, 22 Racing Series, Terminator: Resistance, And Rift breaker. This is not an interesting sequence that gives Nvidia DLSS support in many of the best games, but the company gives it firm support Tota2, Resident Evil Village, For Cry6, And soon.
More important than this is how well the FSR works now. AMD implements FSR on various GPUs, including its latest 6000-series, up to its RX 480, 470 and 460 cards. FSR supports rival Nvidia GPUs, including the latest 30-series to 10-series. Here is some broad support.
AMD offers a wide variety of modes for FSR, with high quality and quality being very close to one ‘s own image, consistent and high frame rates with some significant image quality loss. Texpot Found “FSR is fine when using ultra quality or quality methods in 4K”, but those consistent and performance methods are “clear step by step in terms of quality” and blur.
While the quality and high-quality modes in 4K are interesting, critics have found that this is most noticeable when the FSR is enabled, especially at 1440p and 1080p. கிட்குரு Saw Significantly smoother images on 1080p enabled in FSR quality mode, and things get smoother when played evenly. கிட்குரு With significant performance improvements, FSR’s 4K higher quality modes were found than an native 1440p image.
PCGamer Reports It did not notice any bugs or image artwork in the games it tested. The FSR has not been fully tested by critics against the DLSS, however, there are fewer games to make lateral comparisons. Still, PCGamer FSR concludes that it is not as good as DLSS, but it is a promising start.
While DLSS and FSR have a shared goal, they should not be confused as equivalent technologies. Since announcing the FSR earlier this month, AMD’s response to DLSS has been dubbed “DLSS Killer” or “DLSS Rival”. , When the truth is more complex. Nvidia’s DLSS technology uses proprietary AI-based ad hoc upgrades that only work on GPUs in the company’s RTX line. AMD uses a spatial advanced technology that can work on a wide variety of GPUs as well as current and older Nvidia.
Unlike Nvidia, AMD has not yet used AI for FSR. This makes it much easier for game developers to add to their games, but the resulting quality is not always as good as own resolution or DLSS. Nvidia’s technology uses data from multiple frames, and specialized cores in GPUs help it to reconstruct the image that gamers view.
In recent months we have seen impressive results from DLSS 2.0, and these early results from AMD show that FSR can be a useful tool that appears on many games and platforms. AMD has not yet said exactly what FSR means for games running on the PS5 and Xbox Series X, but is confident that FSR will provide another technology for game developers to raise frame rates and maintain image quality.
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